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Gameboy advance doom 2 code#
There doesn't seem to be a level warp code (yet), which would have been handy for just playing certain favorite levels when there's a spare minute. There are four handy save slots where the player can save at the beginning of each level. There are 34 maps, up from the original 32 since two of them were separated into two parts. Artistically, things might look a little plain, with lots of browns, greys, and greens, but a ruined Earth isn't supposed to look like one of Cliffy B's disco trippy color Nali fruit zones. The game retains features like flicking/varying lighting. There are no cut corners here - the enemies have all of their animation and every surface is textured. It looks fantastic on the GameBoy Advance, especially with the wide-screen ratio. The Doom engine is almost as famous as the game itself, and has been used on about ten different game systems. All of the original enemies show up, too, including the Spider-Mastermind and Cyberdemon. Each of these are very powerful - the Arch-Vile can raise dead enemies, the Revenant will fire heat-seeking rockets, and the Mancubus fires a barrage of fireballs. If you've never played a video game ever and accidentally got to this site while trying to use a computer machine, Doom II is a classic first person-shooter where the player fights the legions of hell with an assortment of weapons such as the plasma rifle, chainshaw, or shotgun.ĭoom II introduces the double-barreled shotgun - slow to reload and weak sauce at long range, but one of the most powerful weapons when put in skilled hands.Īlso new are the Arch-Vile, Revenant, and Mancubus enemies. It has every enemy, every weapon, and every single level - even the secret ones. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games.Doom II for the Game Boy Advance is a complete port of the original. In addition to this game, the following people are listed as working on other games. Ron Doornink, George Rose, Stacy Sooter, John Fritts, Jonathan Moses, Graham Fuchs, Steven Holmes, Brelan Duff, Jay Gordon, Blaine Christine, Gene Bahng, Marc Turndorf, Shawn Capistrano, Tamsin Lucas, Nathalie Ranson, Kameron Ferdman, Karthik Bala Jessica Naus, Sonja Williams, Mary Durham, Eddie Garcia, Sam Ng, AJ, Nars Samuy, Jennifer Vitiello, Nadine Theuzillot, Marilena Morini, Jim Summers, Jason Wong, Tim Vanlaw, Edward Clune, Indra Yee, Marco Scataglini, Todd Komesu, Willie Bolton, Chad Siedhoff, Nicholas Favazza Robert Pfau, Michael Hand, Gregory Deutschīenjamin Kaplan, Chris Morey, Jakou Patterson, James Lujan, Lewis Csontos, Erika Narimatsu, Jessie Rutowski Sarah Kewming, Ellen Clarke, Kevin McIntosh, Kim Peters, Meagan Davis, Bridey French, Margaret Leonny-Biggs Michael Abbott, Grant Davies, David Gaunt, Luke Ryanĭavid L. Tim Willits, Christian Antkow, Mal Blackwell, Matt Hooper, Steve Rescoe Devine, Jim DoséĪdrian Carmack, Kevin Cloud, Kenneth Scott, Seneca Menard, Fred Nilsson, Andy Chang, Patrick Duffy
Gameboy advance doom 2 software#
117 people (73 developers, 44 thanks) id Software